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Overview

Look closely at the role of games in contemporary society and how they are developing as a cultural industry. You'll undertake a range of projects which focus on analog and digital games. You'll also develop practical and creative research and communication skills in a games lab environment.

ºìõ¹åÉçÇø Open Day 2026

Stop by our Hawthorn campus on Sunday 26 July for Open Day – the stop where everything starts. Got everything you need? Apply for midyear now and get on your way in Semester 2.

Your industry experience

Bolster your CV with real industry experience while you study through our Work Integrated Learning programs, guaranteed in all our bachelor degrees. In the units Games and Interactivity Project 1 and 2 (GAM30002 and GAM30003), you’ll team up to create a game that you’ll showcase at PAX Australia with the aim of releasing it to the public.

Skills you’ll learn

  • Critical and analytical skills
  • Creative problem solving skills
  • Interdisciplinary team work skills
  • Games industry standard software skills
  • Planning, production and presentation skills

Your career opportunities

  • Games developer
  • Computer graphics (CG) animator
  • Games tester
  • Multimedia developer

Key codes

CRICOS course code
088399M
VTAC Code (IFP)
3400234023
VTAC Code (CSP)
3400234021
International student visa

International students in Australia who hold student visas are required to study full-time and on campus. ºìõ¹åÉçÇø that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.

Professional accreditations

Why ºìõ¹åÉçÇø?

Top 200 for Communication

#1 in Melbourne for overall experience

Top 1% of universities globally

Double degrees

Combine your games and interactivity degree with a second degree to gain diverse skills, expand your career pathays, and graduate with two qualifications. Here are some options:

Games and Interactivity is helping Emre craft new realities

Games and Interactivity is helping Emre craft new realities

Whether it's a sensory forest or the International Space Station, Emre is designing world-renowned virtual realities with the help of his Bachelor of Games and Interactivity.

Make industry connections and start your game-changing career at ºìõ¹åÉçÇø.

Related courses

  • Bachelor of Games and Interactivity / Bachelor of Animation

    Bachelor of Games and Interactivity / Bachelor of Animation

  • Diploma of Information Technology (Game Art and Design, Game Programming)

    Diploma of Information Technology (Game Art and Design, Game Programming)

  • Bachelor of Games and Interactivity / Bachelor of Animation

    Bachelor of Games and Interactivity / Bachelor of Animation

  • Diploma of Information Technology (Game Art and Design, Game Programming)

    Diploma of Information Technology (Game Art and Design, Game Programming)

Qualifications

One of the following:

  • successful completion of the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
  • completion or partial completion of an approved tertiary qualification (including certificates IV (completed), diplomas, advanced diplomas, associate degrees and degrees).
     

Applicants without a formal qualification may be considered for entry upon completion of the STAT test.

Guaranteed Entry ATAR

65.0

Lowest ATAR to receive an offer in 2025 [after adjustment factors]

60.55

You’ll be guaranteed a place in this course if you meet or exceed the ATAR Guaranteed Entry Score, provided you meet the course prerequisites.

If your ATAR is below the guaranteed entry score, you can still be offered a place as your ATAR may be adjusted based on subject adjustments, equity schemes or other factors. 

Subject adjustments: 

  • A study score of 25 in Art Creative Practice, Applied Comp: Software Development, Media, Creative and Digital Media (VCE VET) I, Art Making and Exhibiting or Visual Communication Design equals 4 aggregate points per study.

Overall maximum of 10 points. Subject adjustment points are applied to the aggregate, not the ATAR.

Students admitted to the course with prior tertiary studies that satisfy part of the academic requirements of this course may be eligible for academic credit.

*Applicants without a formal qualification but with significant and relevant work experience will be considered if they can demonstrate that they can undertake the course with a reasonable prospect of success.

Successful completion of Australian Year 12 or equivalent overseas qualification.


This will be assessed at the time of your application. To check your eligibility for this course, visit our entry requirements for international students page.

Course prerequisites

  • VCE Units 3 and 4: a minimum study score of 25 in any English (except EAL) or 30 in English as Alternate Language (EAL) or equivalent
Admission requirements

Meeting the minimum entry requirements for the course does not guarantee an offer of a place. Check admission requirements for general information about the admission process.

English language requirements

Satisfactory completion of one of the following:

  • IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
  • ³§·É¾±²Ô²ú³Ü°ù²Ô±ð’s&²Ô²ú²õ±è;English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65% or above
  • or equivalent measures available at English language requirements.
Need to undertake an English assessment for entry?

A prerequisite for many courses, the Pearson Test of English (PTE Academic) can now be done at our Hawthorn campus.

Admission requirements

Meeting the minimum entry requirements for the course does not guarantee an offer of a place. Check admission requirements for general information about the admission process.

Informed Choices

Informed Choices is how ºìõ¹åÉçÇø supports you through course selection, navigating university experiences and accessing the right support services at the right times, along with ensuring you can successfully complete your course, and are equipped with the information you need to make the right career decision for you. 

Informed Choices covers five areas of course requirements and capability: 

  • ³§±ð²Ô²õ´Ç°ù²â 

  • Mobility and movement  

  • Legal, duty of care and professional 

  • Learning and knowledge creation; and 

  • Interpersonal.

Required components

Required components are essential functions and attributes that are encountered in different learning and assessment contexts throughout the course.

The examples below show how these components appear in practice, which can guide your approach to learning and participation throughout the course.

Sight

Students in the Bachelor of Games and Interactivity will use and interpret visual information, including colour and/or facial cues, to maintain safety and make accurate assessments.

Some activities are core to safety and professional practice. Therefore, there may be limited flexibility for adjustments in activities such as:

  • Developing visual assets, interfaces and 3D environments 

  • Creating models and visual effects

  • Using spatial thinking and reasoning to design, visualise and manipulate 3D environments, character movements and complex layouts.
     

Adaptable components

The following sensory components are required in this course. Reasonable adjustments can likely be supported.

Component Definition
Sound Hear and respond to vocal cues and differentiate sounds and tone, to maintain safety and make accurate assessments.
Touch Feel tactile differences and changes in objects, assess physical conditions, and respond to discomfort or danger, to maintain safety and make accurate assessments.
Adaptable components

The following sensory components are required in this course. Reasonable adjustments can likely be supported.

Component Definition
Endurance Sustain physical effort and concentration over extended periods without experiencing excessive fatigue.
Dexterity Use fine and coordinated movements of the hands and limbs to complete tasks that require precision and control.
Fine motor skills Execute small, precise movements efficiently, such as manipulating tools, equipment, or controls.
Required components

Required components are essential functions and attributes that are encountered in different learning and assessment contexts throughout the course.

The examples below show how these components appear in practice, which can guide your approach to learning and participation throughout the course.

Activities in this course where required components are applicable will be observed and assessed during compulsory capstone units.

Understand and apply information

Students in the Bachelor of Games and Interactivity will use and interpret information by following instructions, making decisions, solving problems and applying knowledge.  

Some activities are core to safety and professional practice. Therefore, there may be limited flexibility for adjustments in activities such as:

  • Demonstrating digital game concepts of design and development in collaboration with industry partners

  • Implementing a cohesive game suitable for a public or industry showcase.
     

Critical thinking and analysis

Students in the Bachelor of Games and Interactivity will develop and use skills in analysing and evaluating information objectively to form well-reasoned conclusions.

Some activities are core to safety and professional practice. Therefore, there may be limited flexibility for adjustments in activities such as:

  • Testing and improving game prototypes using feedback from industry partners

  • Explaining and supporting design decisions when presenting a completed game project to industry audiences.
     

Adaptable components

The following sensory components are required in this course. Reasonable adjustments can likely be supported.

Component Definition
Cognition Apply thinking skills such as attention, memory, language, and perception to focus, learn, and complete tasks over a continued period of time.
Digital literacy Use digital tools and technologies effectively to access, create, and apply knowledge.
Adaptable components

The following sensory components are required in this course. Reasonable adjustments can likely be supported.

Component Definition
Verbal communication  Express ideas clearly through spoken language, supported by tone and body language, to support understanding and feedback.
Social cues Notice and respond to unspoken communication such as body language, facial expression, gestures and pace of conversations.
Written communication  Express information through written formats including via software, print or handwriting.
Numeracy Use numbers and data to make decisions in everyday and professional situations. 
Collaboration and teamwork Work with others to build trust, contribute to shared goals, and maintain positive team dynamics.
Conflict resolution Address disagreements calmly and respectfully to reach beneficial outcomes.
Emotional regulation Take part in interactions with others in a way that supports respectful and productive communication. 
Adaptability Respond to changes by adjusting plans and managing different tasks as situations change.

Credit transfer

Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.

Recognition of prior learning

Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.

Apply for a pathway course

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides credit (advanced standing) to the second.

Note: This information should be used as a guide for those who have completed a course and are seeking credit into another course. For those yet to commence their course, during the time taken to complete, this information may change. Credit available may vary depending on the major selected within any given degree. Progression to professional degrees may be subject to additional criteria or academic performance.

How credit points work

Successful completion of the Bachelor of Games and Interactivity requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

4
Core units
+
8
Major units
+
12
Elective units
=
3-year bachelor degree

What your course could look like

This is the indicative sequence for Semester 1, 2026 only. You are advised to use the study plan template available via your student portal in conjunction with your course planner to plan your studies. Sequence may also vary depending on advanced standing and exemptions. The unit offering information is correct at the time of publication, however changes may occur.

Units of study Unit code
Semester 1
Sound Design and Acquisition
Core unit, 12.5 credit points
FTV10005
Introduction to Game Studies
Major unit, 12.5 credit points
ART10004
Elective
Elective unit
Elective
Elective unit
Semester 2
3D Modelling for Objects and Environments
Core unit, 12.5 credit points
DDD20022
Principles of Game Design
Major unit, 12.5 credit points
GAM10002
Elective
Elective unit
Elective
Elective unit
Want to see the full range of electives?

Learn about all the electives you can take in the course handbook.

Units of study Unit code
Semester 1
Introduction to Games Production
Major unit, 12.5 credit points
GAM20001
Elective
Elective unit
Elective
Elective unit
Elective
Elective unit
Semester 2
Digital Game Prototyping Lab
Major unit, 12.5 credit points
GAM20003
Writing for Interactive Narratives
Major unit, 12.5 credit points
GAM20004
Elective
Elective unit
Elective
Elective unit
Units of study Unit code
Professional placement - Major (12 months)
Work Experience in Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points
GAM20007
Work Experience in Industry B
Practical unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Games and Interactivity
Academic unit, 25.0 credit points
GAM20008
or
Professional placement - Minor (6 months)
Work Experience in Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points
GAM20007
Units of study Unit code
Semester 1
Games & Interactivity Project 1
Core unit, 12.5 credit points
GAM30002
Behaviour and Motivation in Games
Major unit, 12.5 credit points
ART30003
Experimental Game Design
Major unit, 12.5 credit points
GAM30006
Elective
Elective unit
Semester 2
Games & Interactivity Project 2
Core unit, 12.5 credit points
GAM30003
User-Centred Design & Evaluation
Major unit, 12.5 credit points
GAM30004
Elective
Elective unit
Elective
Elective unit

2026 tuition fees

Yearly fee* ($AUD)

$9,537.00

Total fee* ($AUD)

$28,611.00

2026 tuition fees

Yearly fee* ($AUD)

$41,100.00

Fees are estimates only

Published student tuition fees for 2026 unit enrolments in HE Commonwealth Supported Place (CSP) and Undergraduate Full Fee Paying (FFP) are subject to change based on individual circumstances at enrolment. Fees may vary for units studied in future years, with part-time fees being proportionally lower depending on the number of units taken per semester. Enrolled students will receive reasonable notice of any fee changes before payment is due.

Fees are estimates only

The indicative course fees shown apply to international students for the relevant year, based on a standard study load per year. Fees are assessed according to actual study load each semester, with variations to study load resulting in tuition fee adjustments. These fees generally include the Student Services and Amenities Fee (SSAF) and are subject to annual review. Enrolled students will receive reasonable notice of any fee changes before payment is due.

How do I pay my fees?

HECS-HELP is a loan and discount scheme available to you if you are eligible and enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of your contribution amount. You can also choose to pay your fees up front. 

International students need to pay tuition fees up-front by the relevant due date. You can find the due dates on your Statement of Account.

To pay your fees:

  • log in to
  • check your Australian bank account details are correct 
  • check your Statement of Account to see how much you owe 
  • pay using your preferred payment method.

Eligibility for HECS-HELP

You are eligible for a HECS-HELP loan if you have been offered a Commonwealth Supported Place (CSP) for an undergraduate degree at ºìõ¹åÉçÇø or a UniLink course, and you:

  • are an Australian citizen and doing at least one unit of your course in Australia; or
  • hold a permanent humanitarian visa and will be living in Australia for the duration of your course; or
  • hold a New Zealand Special Category visa and meet the special eligibility requirements for New Zealand citizens.

Student services and amenities fee

This funding serves to improve the student experience at ºìõ¹åÉçÇø. You may use many or just some of the services and amenities that the fee provides.

The fee shown in the capped amount for 2026.

This funding serves to improve the student experience at ºìõ¹åÉçÇø. You may use many or just some of the services and amenities that the fee provides.

This amenities fee is included within your annual tuition fee listed above. The fee shown is the capped amount for 2026.

Please refer to the Student Services Amenities Fee page for more information.

SSAF fee* ($AUD)

$373.00

SSAF fee* ($AUD)

$373.00

Scholarships

Scholarship applications for 2026 are open. Scholarships at ºìõ¹åÉçÇø are about providing opportunity, promoting equity and recognising excellence and achievement. We want you to reach your potential and achieve your life and career goals. 

Our handy guide will assist you to gather documents for your application.

When you apply for a ºìõ¹åÉçÇø course, we automatically consider you for an international scholarship of up to 20 per cent off your course fees – no separate application required! Just apply for your ºìõ¹åÉçÇø course of choice and when we review your course application, we will also assess you for an international scholarship.

Professional placement fees

Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.

Apply through an agent

Most international students use an education agent to help them through the application process. ºìõ¹åÉçÇø has agents all over the world that can help you with your application to study. Search for a ºìõ¹åÉçÇø representative in your country. If your country is not listed, please contact us.

Representatives and agents
BA-GAMIA
Search for agents

Apply directly

Ready to take on a new challenge and reach your academic goals? If you already know which course you want to study and understand the entry requirements, what are you waiting for? Apply online! Remember, you cannot apply direct if you have an active VTAC application.

Course code
BA-GAMIA
Apply directly
Course code
BA-GAMIA
CRICOS code
088399M

Apply through VTAC

International students currently studying Year 12 in Australia must apply through VTAC. VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria. 

VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.

Applying through Early Entry Program?

If you are applying through the EEP Program you will need a special code to apply.

VTAC Code (CSP)
3400234021

VTAC Code (IFP)
3400234023

Start dates
Location
Start dates
Semester 1
Location
Hawthorn
Start dates
01-March-2027
Start dates
Location
Last date to apply
Start dates
Semester 1
Location
Hawthorn
Last date to apply
24-February-2027
Start dates
01-March-2027
Upcoming events
Open Day
26-July-2026